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Machinarium
Win/Mac
 
Released: October 16, 2009
Price: $19.99
Machinarium is award-winning independent adventure game developed by the makers of Samorost and Botanicula.

A little robot who's been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.
•World: Machinarium world is populated only by robots of various forms and functions. One of the most interesting places in this world is old, rusty and legendary city of Machinarium where the game takes place
•Story: You will have to get rid of wicked robots from the Black Cap Brotherhood and save the head of the city and also your robot-girl friend
•Puzzles: You will be solving many logical puzzles, adventure quests, brain teasers and mini-games
•Graphics: Backgrounds and characters are 2D hand-drawn and there is more then one hour of carefully crafted animations
•Music: Beautiful original soundtrack was composed and recorded by Floex (Samorost2 OST)
•Communication: You won't find any lengthy boring dialogs in this game, characters talk by comic bubbles with simple animations and symbols
 
Very poor game design. The puzzle solutions are non-sensical. The robot controls are finicky and very slow. The hint system is slow and frustrating. And the flash interface causes lots of problems. This is too bad because the visuals are amazing.
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A wonderfully stylish world and charming story wrapped up in some archaic point-and-click mechanics. Had this game kept up with its genre it would be perfect, as it is though its fossil-like design renders it only "okay".
 
Nicely drawn point and click - but the puzzles are too obtuse for their own good. The hint button is hidden behind a long minigame with a key that shoots bullets (which the game doesn't mention and the minigame can't be completed without them)
 
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