Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack.Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait.Key features:•Independent Games Festival finalist in three categories: Seumas McNally Grand Prize, Excellence in Design and Technical Excellence•Progress from serenely ambient levels into varied and more challenging worlds. (47 levels, plus bonus content)•Confront attractors, repulsors and intelligent motes with similar abilities and goals as you•Selected as one of the 2009 PAX 10•Procedural content: play random versions of any level•Sublime electronic soundtrack by Loscil, Gas/High Skies, Julien Neto, Biosphere, and more•Dynamic time-warping: slow down the flow of time to outmaneuver agile opponents; speed it up to raise the challenge
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Fun concept, and the game is supported by very well coordinated visuals and music... but unfortunately the game itself is so simple and so dependent on chance starting conditions that it's more of a toy than anything else.
Similar to Flow, but frustrating since you give up part of yourself to move - rather than being able to steer naturally. Later levels are mostly luck - the first 30 seconds determining whether you have any chance of completing the level
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