Even though Killing Floor doesn't have a story line I still prefer it for co-op fun. This is incredibly easy, and the scripted way the special zombies pop out next to you is annoying unless you have the maps memorized.
Click here to view 14 more recent reviews by Unfair
 
Very pretty and focused sim. Lets you set up routes very precisely, which is crucial, as many things can (frustratingly, but properly) go wrong. Problems: constructing monorails is too tricky, and it's hard to tell what changes your reputation.
Click here to view 1 more recent reviews by dsimon
 
Much nicer looking than Far Cry, but it suffers from a tutorial that doesn't let you visit locations out of sequence. After this it is a bit too open and free. On par with BioShock game wise, but not in story.
Click here to view 2 more recent reviews by Unfair
 
Good story, good physics, good graphics, good balance of puzzles and shooting but lacks a replay factor and there's a sense of disconnection.
 
I like the story and the overall feel of the game - unfortunately the combat is frustrating unless you follow the minimal engagement approach. Unlike the original Deus Ex, these developers clearly decided that pacifism is the "right" way to play the game - and skewed the mechanics heavily to enforce that notion.

Combat
Your health regenerates automatically when you haven't been damaged for a while - no chugging health packs during boss fights - you have to get creative and hide or run a lot.

The middle difficulty level is actually harder than the original Deus Ex on "realistic", combat wise. The AI has superhuman long range accuracy with any weapon - and soaks more damage than the player character. Additionally it doesn't seem to suffer from any sort of knockback when shot. Quick-saving and loading multiple times in a fight with a swarm of guards a taxing experience. It would also be nice if the real saves had screenshots like the original Deus Ex, so you could tell them apart easier.

There is a cover system, but it is mostly good for dashing from place to place avoiding detection, and is mostly worthless for combat. The aiming while behind cover is about what you would expect from someone sticking a gun around a corner and waving it around a bit - occasionally you'll get a kill but you'll waste so much ammo it is totally worthless.

The cover system also seems to have introduced a bug for those who don't use it - sometimes your bullets will hit the object you are peeking around, even as you are being pelted by bullets from the AI you are aiming at. One particular level also had minor problems with AI seeing my character when they clearly had no possible line-of-sight.

The map radar does compensate for these flaws a little - if you're patient you can sit at the corner and wait for the baddie to walk by, then pop him. You could also accomplish this by using your takedown move to punch him unconscious - though this uses a lot of battery.

Occasionally the AI seems to cheat a bit too - some characters having unlimited grenades, and others with the ability to invisibility cloak indefinitely. Some of the tougher bruisers also seem nigh-invulnerable to everything besides electric stun weapons


Mechanics
Hacking cameras, doors, etc is now a (sometimes) lengthy minigame - which would be okay except that guards still see you while you're playing it (unlike the original DE). The game also forces your character to stand up directly in front of the terminal - no hiding behind the desk while hacking. Your radar doesn't show while hacking, so being killed occasionally because of this is likely. There are a limited number of attempts per terminal, and being caught on an attempt locks you out for 20+ seconds (an unnecessary annoyance).

Inventory management is also a bit of a pain - the game will automatically do inventory tetris for you, but when it can't fit an item it tells you it's full - with no indication of how much space you need to clear. Additionally, ammo now takes inventory space, and grenades/mines don't stack - both horrible design choices.


Look & Feel
The orange object highlighting is a bit much, but can be turned off in the options. It would be far better if there was an in-game toggle instead, to treat it as a light hint system rather than an always-on feature. The pre-rendered cutscenes also look fuzzy compared to actual levels - but other than that the graphics are shiny and the animation is well done.

The first level or two are completely on rails or corridor shooters, but after that it opens up a bit. Options lets you turn on waypoints to give directional cues - which is helpful since the multi-level maps aren't easy to navigate. Unfortunately in the later levels this waypoint system goes haywire, and following them can actually get you lost. The short (5 second default) sprint time adds a bit more frustration to the mix in large cities.

The developers did get NPCs done right - giving them a reasonably lifelike feel, both in dialogue and movement. They also imbued Pritchard with an amusingly sarcastic wit not found in the original DE. I felt cheated by a few cut scenes that made foolish decisions for me though, cheapening the storyline slightly.

It has a fair amount of replayability, and many of the cut scenes and dialogue are skippable - with the notable exception of the first on-rails walk through the lab, and any conversation where you can get a Silver Tongue reward (about 8, approximately). For achievements it's a huge flaw that there's no indication whether you are still eligible for Pacifist or Foxiest, since you have to play the entire game through to get them - and it is easy to disqualify yourself without knowing it.


Conclusion
If you enjoy a stealthy shooter this might be an enjoyable choice - but if you're a fan of the front-door assault this probably isn't the game for you, unless you want to play it on "easy".
 
The very best argument for the single-player FPS design. Very good flow between tense action and environmental storytelling.
Click here to view 10 more recent reviews by dsimon
 
Counter-Strike started out as a modification for the half life 1 engine and became one of the most successful online multiplayer first person shooters of all time. Even disregarding the modified servers and the way they expand the lifespan of this game, it has always been fantastic.

This game is by no means friendly to new players. The gun mechanics and physics take a lot of work to get truly accustomed to and, when up against players who have been playing for years, newer players are very likely to find themselves totally out of their depth.

That said, it is an extremely rewarding game once you are used to it. Knowing the maps and how to move and shoot is key and few games reward actual skill to the same extent as counter-strike, the same way as few games are quite so harsh to people who don't know what they're doing.

The counter-strike franchise, to this day, I feel represents the most enjoyable multiplayer FPS experience. With skill removed from the equation, players are put on a pretty level playing field unlike most modern games which handicap new players at an equipment level.

When including the modified game servers into this review including deathmatch, gungame, zombie mod and suchlike, this game transforms from just a fun multiplayer FPS into an all round FPS that can suit any player. The only reason this misses a 5/5 from me is because the game repeatedly suffers updates that do nothing noticeable other than break server mods and server quality can differ immensely depending on both client and server configurations.
Click here to view 1 more recent reviews by LOGiK
 
The concept seems cool and the graphics are acceptable, but the tutorial is buggy. The players are also nearly unkillable, unlike the Unreal Tournament 2003 Bombing Run where you can frag opponents. The only benefit over UT is you don't auto-pickup the ball
Click here to view 2 more recent reviews by Unfair
 
Very poor game design. The puzzle solutions are non-sensical. The robot controls are finicky and very slow. The hint system is slow and frustrating. And the flash interface causes lots of problems. This is too bad because the visuals are amazing.
Click here to view 9 more recent reviews by dsimon
 
A point and click with an ethereal feel, but not as high quality as Machinarium. It's fairly easy to get stuck, and there isn't a hint button - which leaves you hunting for random clickable items.
Click here to view 7 more recent reviews by Unfair
 
Groundbreaking for its time, but in many ways it doesn't age very well. The every-conspiracy-ever-is-true thing becomes just silly. Could've used a proper map HUD. I did like that every problem has multiple solutions, and the variety in mods.
 
A fairly relaxing arcade game - while repetitive it can get tough on the endless levels, especially right before each of the endless achievements. Would be nice if the game remembered your choice of plants between levels
 
Fun concept, but more than a little repetitive. I'm disappointed in such simple defense games after playing Lock's Quest.
Click here to view 3 more recent reviews by dsimon
 
The graphics are cute and the game seems potentially fun, but it lags incredibly bad on my PC - and I'm not sure if it's a problem with the game itself or their servers coping with the player load. Regardless, unplayably laggy even when moving.
 
 
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